We Help Indie Games Become Competitive

By implementing proven game design strategies and direction to level up Indie Studios' gameplay execution
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WHO WE'VE HELPED:

About Atomech Consulting​

Atomech Consulting is a video game design firm that brings high-level design experience and direction to new studios through short-term training, design review, and long-term support services. 

We empower studios to create engaging gaming experiences through our comprehensive game design strategies.

Meet The Team

Our expertise, derived from AAA superpowers, with an average of 20 years experience is specifically structured for first-time game developers, ensuring high-quality guidance and solutions.
Picture of Alexander Brazie

Alexander Brazie

Game Design Systems Expert

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Brandon Dolinski

Open World Design Expert

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Mohammad Alavi

Game Narrative Expert

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Michael Anderson

Gameplay Specialist

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Etienne Jauvin

Game Design Rewards Expert

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What Services Do We Offer?

FOUNDATIONAL

PRE-PRODUCTION

PRODUCTION

LIVE SUPPORT

Hear Directly From Our Clients:

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Picture of Alexander Brazie

Alexander Brazie

Game Design Systems Expert
25+ years of experience

Experience:

  • World of Warcraft (Classic to Mists)
  • World of Warcraft Pet Battle (All Systems, Content & Combat Balance)
  • League of Legends (Pre-launch to Season 4)
  • Ori & the Will of the Wisps (Production to Release)
  • SnackPass (User gamification system)
  • Unreleased Soulsborne Title (Concept to Production)
  • Eight Years Consulting on Startup Titles (Free to Play, Web 3 and Console)

Genres:

  • Real-Time Action
  • Platforming
  • RPG
  • Turn-based Strategy Games

Areas of Expertise:

  • Content: Combat, Encounters (Enemies & Bosses), Class & Live Balance
  • Systems: Progression, Economy, Tools & Tech
  • Team: Communication, Vision Alignment, Production Planning
  • Tech: Deterministic Multiplayer Platforms, Unity, Unreal
  • Monetization: Free to Play, Subscription, Battlepass and Web 3 models
  • Phases: 0-to-100 Concept to Prototyping, Preproduction to Ship
Picture of Brandon Dolinski

Brandon Dolinski

Open World Design Expert
11+ years of experience

Experience:

  • Shadow of the Tomb Raider (Eidos Montreal: Level and Mission Design)
  • Marvel’s Avengers (Eidos Montreal: Level Design)
  • Marvel’s Guardians of the Galaxy (Eidos Montreal: Level and Traversal Design)
    • Game of the Year
  • Mass Effect Andromeda (Bioware Edmonton: Level and Narrative Design)
  • Dragon Age Inquisition (Bioware Edmonton: Technical and Level Design)
    • Game of the Year
  • Minecraft Legends (Black Bird Interactive: Open World and Generative World Design)
  • Worked with some of the largest franchises in gaming: Dragon Age, Mass Effect, Tomb Raider, Guardians of the Galaxy, Avengers, and Minecraft.

Genres:

  • Open World
  • Turn-Based RPGs
  • Adventure

Areas of Expertise:

  • Content: Crafting, Narrative Integration in Level Design, Environmental Storytelling
  • Tech: Narrative, Level Design, Procedural Content Creation Tools
Picture of Mohammad Alavi

Mohammad Alavi

Game Design Narrative Expert
20 years of experience

Experience:

  • Key leading role for launching 2 separate billion dollar AAA game franchises.
  • Design Lead – Unannounced FPS (WildLight)
  • Creative Director – Canceled FPS ( Respawn )
  • Narrative Director – Apex Legends (Respawn)
  • Senior Designer – Titanfall 1 & 2 (Respawn)
  • Senior Designer – OG Modern Warfare 1 & 2 (Infinity Ward)
    • Call of Duty’s most memorable moments including ‘All Ghillied Up’ and ‘No Russian’.

Genres:

  • First Person Shooters

Areas of Expertise:

  • Cinematic gameplay
  • Mission, Level, Mechanics, Character design
  • Narrative design
Picture of Michael Anderson

Michael Anderson

Gameplay Specialist
13+ years of experience

Experience:

  • Call of Duty (Infinity Ward)
  • Respawn (Apex Legends)
  • Ready at Dawn (The Order 1886)
  • Unannounced FPS (Valve)

Genres:

  • First Person Shooters
  • Third Person Shooters

Areas of Expertise:

  • Prototyping
  • Weapon Design
  • Enemy AI
  • User Interfaces
  • Level Design
  • Game Mechanics
Picture of Etienne Jauvin

Etienne Jauvin

Game Design Rewards Expert
18+ years of experience

Experience:

  • Disruptive Games (Unannounced Game)
  • Beans Team (Canceled FPS)
  • Moon Studios (Ori & Unannounced Soulslike)
  • Square Enix Montreal (Hitman GO, Lara Croft GO, Deus Ex GO, Space Invaders Hidden Heroes)
  • EA Montreal (Army of Two, Boogie, Army of Two: 40th Day, Army of Two: Devils Cartel, Canceled Character Action Game)

Genres:

  • Puzzle
  • Action RPGs
  • 1st & 3rd Person Action

Areas of Expertise:

  • Content: Character Controller Camera, Loot & Reward Systems, Puzzle Mechanics
  • Systems: Weapon Balance, Core Loop, Game Economy, AR Gameplay, 
  • Tech: Animation & Rigging, Unity, Unreal 4-5, 3ds Max
  • Management: Design Team Lead, Production Planning
  • Phases: 0-to-100 Concept to Prototyping, Preproduction to Ship