We Help Indie Games Become Competitive

By implementing proven game design strategies and direction to level up Indie Studios' gameplay execution
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WHO WE'VE HELPED:

About Atomech Consulting​

Atomech Consulting is a video game design firm that brings high-level design experience and direction to new studios through short-term training, design review, and long-term support services. 

We empower studios to create engaging gaming experiences through our comprehensive game design strategies.

Meet The Team

Our expertise, derived from AAA superpowers, with an average of 20 years experience is specifically structured for first-time game developers, ensuring high-quality guidance and solutions.
Alexander Brazie

Alexander Brazie

Game Design Systems Expert

Alexander Brazie

Game Design Systems Expert · 25+ years of experience

Experience

  • World of Warcraft (Classic to Mists)
  • World of Warcraft Pet Battle (All Systems, Content & Combat Balance)
  • League of Legends (Pre-launch to Season 4)
  • Ori & the Will of the Wisps (Production to Release)
  • SnackPass (User gamification system)
  • Unreleased Soulsborne Title (Concept to Production)
  • Eight Years Consulting on Startup Titles (Free to Play, Web 3 and Console)

Genres

  • Real-Time Action
  • Platforming
  • RPG
  • Turn-based Strategy Games

Areas of Expertise

  • Content: Combat, Encounters (Enemies & Bosses), Class & Live Balance
  • Systems: Progression, Economy, Tools & Tech
  • Team: Communication, Vision Alignment, Production Planning
  • Tech: Deterministic Multiplayer Platforms, Unity, Unreal
  • Monetization: Free to Play, Subscription, Battlepass and Web 3 models
  • Phases: 0-to-100 Concept to Prototyping, Preproduction to Ship
Brandon Dolinski

Brandon Dolinski

Open World Design Expert

Brandon Dolinski

Open World Design Expert · 11+ years of experience

Experience

  • Shadow of the Tomb Raider (Eidos Montreal: Level and Mission Design)
  • Marvel’s Avengers (Eidos Montreal: Level Design)
  • Marvel’s Guardians of the Galaxy (Eidos Montreal: Level and Traversal Design)
    • Game of the Year
  • Mass Effect Andromeda (Bioware Edmonton: Level and Narrative Design)
  • Dragon Age Inquisition (Bioware Edmonton: Technical and Level Design)
    • Game of the Year
  • Minecraft Legends (Black Bird Interactive: Open World and Generative World Design)
  • Worked with some of the largest franchises in gaming: Dragon Age, Mass Effect, Tomb Raider, Guardians of the Galaxy, Avengers, and Minecraft.

Genres

  • Open World
  • Turn-Based RPGs
  • Adventure

Areas of Expertise

  • Content: Crafting, Narrative Integration in Level Design, Environmental Storytelling
  • Tech: Narrative, Level Design, Procedural Content Creation Tools
Mohammad Alavi

Mohammad Alavi

Game Narrative Expert

Mohammad Alavi

Game Design Narrative Expert · 20 years of experience

Experience

  • Key leading role for launching 2 separate billion dollar AAA game franchises.
  • Design Lead - Unannounced FPS (WildLight)
  • Creative Director - Canceled FPS ( Respawn )
  • Narrative Director - Apex Legends (Respawn)
  • Senior Designer - Titanfall 1 & 2 (Respawn)
  • Senior Designer - OG Modern Warfare 1 & 2 (Infinity Ward)
    • Call of Duty’s most memorable moments including 'All Ghillied Up' and 'No Russian'.

Genres

  • First Person Shooters

Areas of Expertise

  • Cinematic gameplay
  • Mission, Level, Mechanics, Character design
  • Narrative design
Michael Anderson

Michael Anderson

Gameplay Specialist

Michael Anderson

Gameplay Specialist · 13+ years of experience

Experience

  • Call of Duty (Infinity Ward)
  • Respawn (Apex Legends)
  • Ready at Dawn (The Order 1886)
  • Unannounced FPS (Valve)

Genres

  • First Person Shooters
  • Third Person Shooters

Areas of Expertise

  • Prototyping
  • Weapon Design
  • Enemy AI
  • User Interfaces
  • Level Design
  • Game Mechanics
Etienne Jauvin

Etienne Jauvin

Game Design Rewards Expert

Etienne Jauvin

Game Design Rewards Expert · 18+ years of experience

Experience

  • Disruptive Games (Unannounced Game)
  • Beans Team (Canceled FPS)
  • Moon Studios (Ori & Unannounced Soulslike)
  • Square Enix Montreal (Hitman GO, Lara Croft GO, Deus Ex GO, Space Invaders Hidden Heroes)
  • EA Montreal (Army of Two, Boogie, Army of Two: 40th Day, Army of Two: Devils Cartel, Canceled Character Action Game)

Genres

  • Puzzle
  • Action RPGs
  • 1st & 3rd Person Action

Areas of Expertise

  • Content: Character Controller Camera, Loot & Reward Systems, Puzzle Mechanics
  • Systems: Weapon Balance, Core Loop, Game Economy, AR Gameplay, 
  • Tech: Animation & Rigging, Unity, Unreal 4-5, 3ds Max
  • Management: Design Team Lead, Production Planning
  • Phases: 0-to-100 Concept to Prototyping, Preproduction to Ship

What Services Do We Offer?

FOUNDATIONAL

PRE-PRODUCTION

PRODUCTION

LIVE SUPPORT

Hear Directly From Our Clients:

Alexander and his consulting team easily handled complex and innovative ideas, breaking them down and rationally validating their value. With a well-structured approach to game design with a strong sense of player narrative, Alexander easily explained complex systems to key stakeholders.

Alexander understood complex game ecosystems even ones years into development and provided valuable input and proposals that would dramatically improve the game and game economy.

A team player, Alexander was consistently proactive, seeking the information needed and didn't hesitate to contact all participating disciplines needed to move things forward. I look forward to seeing the impact of his future consulting contributions and innovative ideas.
Rodolphe Recca
Chief Creative Director of The Sandbox
As a first time game developer, Alexander's approach to design consulting helped us clarify our vision and educated us on better approaches. In an industry notorious for big egos, we felt respected, educated and empowered to figure out the game we wanted to create for our audience.

In addition to a deep dive into our product, he also did an educational lecture series full of examples from shipped games we were familiar with to help establish a design language that allowed us to communicate together effectively.

He took the time to get to know each member of the team, learn their skills and personalities, then recommended the best course of action for how to work together as a team. I really appreciated that his workshops took the time to help everyone level up together and feel like they belonged in this industry.
Beatrice Fischel-Bock
CEO & Founder of Hutch
We're working on an unannounced action/RPG, and we hired Alex Brazie to consult on the project. The first order of business was to create a prototype.

Alex's experience, technical knowledge, and insight were invaluable in helping our new team hit the ground running. With his help we learned a lot about best practices and pitfalls to avoid, ultimately culminating in a successful prototype.

With the prototype complete and the project fully greenlit, we kept Alex on to help guide the project moving forward. In addition to continuing to provide excellent guidance, he also helped us advise us on a number of managerial, staffing, and interpersonal issues. I highly recommend Alex Brazie and his services.
Peter Bartholow
CEO of Studio Pixanoh

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